소개
This skill empowers Claude to architect, implement, and optimize sophisticated user interfaces within the Unity game engine. It bridges the gap between the modern, CSS-like UI Toolkit (UIElements) and the traditional Canvas-based UGUI system, allowing developers to build everything from complex editor tools to responsive in-game HUDs. By applying best practices for Canvas optimization, draw call reduction, and flexible layouts, the skill ensures that UI implementations are not only visually consistent but also highly performant across mobile, desktop, and console platforms.