소개
Provides specialized expertise in UniRx (Reactive Extensions for Unity), a foundation for asynchronous and event-based programming in legacy Unity environments. This skill excels at managing complex event streams through Observables, implementing the MVVM pattern with ReactiveProperties, and utilizing the MessageBroker for decoupled communication. While newer projects are encouraged to adopt the R3 library, this skill is essential for developers maintaining pre-2022 projects, ensuring robust subscription management with AddTo patterns and seamless integration with Unity's main thread.