Unreal Engine Reverse Engineering

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Dissects and reverse engineers Unreal Engine 4 and 5 games using Cheat Engine and UETools runtime reflection analysis.

The Unreal Engine skill equips developers and security researchers with standardized workflows for inspecting, dissecting, and hooking games built on Unreal Engine 4 and Unreal Engine 5. By leveraging Cheat Engine and the bundled UETools extension, this skill automates the resolution of critical global engine pointers such as GEngine, GWorld, GNames (FNamePool), and GUObjectArray. It facilitates direct object hierarchy traversal from GEngine to GameInstance and PlayerController, dynamic reflection of UObject and UClass memory layouts, gameplay attribute modification, and UObject::ProcessEvent interception for comprehensive runtime game analysis.

주요 기능

01Provides interception patterns and Lua hooks for UObject::ProcessEvent function routing
02Resolves core global pointers including GEngine, GWorld, FNamePool (GNames), and GUObjectArray
03Streamlines hierarchy traversal from GEngine directly to GameInstance, PlayerController, and Pawns
04Dissects UObject, UClass, and UProperty layouts with human-readable engine field names
0548 GitHub stars
06Identifies and modifies critical actor components like CharacterMovementComponent and RootComponent

사용 사례

01Creating Cheat Engine tables and memory trainers for Unreal Engine 4 and 5 titles
02Modifying runtime player physics, camera positions, and movement attributes dynamically
03Conducting game security audits, vulnerability research, and anti-cheat validation