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Shaderc-Vkrunner

Provides a secure, local environment for AI agents to develop, compile, and run GPU shaders using Vulkan.

About

Shaderc-Vkrunner enables AI agents to safely experiment with GPU shader development, compilation, optimization, and visualization in a completely local, Docker-based sandbox. By leveraging Mesa's software Vulkan implementation, it avoids the risks associated with direct GPU access, such as crashes or device loss, making it ideal for use with self-hosted LLMs and AI tools that support the Model Context Protocol. It is designed to be safe and easy to use, providing a unified interface for shader development, optimization, and visualization.

Key Features

  • Completely local execution with no external API dependencies.
  • Supports advanced Vulkan features like atomics and subgroups.
  • Supports shader compilation, optimization, and visualization.
  • Docker-based for easy deployment and isolation.
  • Safe CPU-emulated Vulkan execution using Mesa.
  • 3 GitHub stars

Use Cases

  • Integrating GPU shader development into AI agent workflows using Model Context Protocol.
  • Testing AI-generated shader code in a safe and isolated environment.
  • Experimenting with Vulkan features without requiring dedicated GPU hardware.
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