01Integrate chemical computing patterns such as the Belousov-Zhabotinsky (BZ) oscillator.
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03Model evolutionary game theory using Axelrod’s TIT-FOR-TAT and replicator dynamics.
04Apply swarm intelligence and Boid rules for emergent behavior and collective motion.
05Design agent-based models (ABMs) for social simulation, trade, and resource distribution.
06Implement diverse cellular automata including Lenia, Neural CA, and mass-conserving Flow-Lenia.