About
This skill implements planar isotopy principles to transform internal system states—represented as GF(3) trits—into concrete screen coordinates. By mapping 'MINUS', 'ERGODIC', and 'PLUS' states to specific screen regions (left, center, and right), it ensures that visual representations maintain topological invariants like adjacency and handedness. This is particularly useful for Claude when performing complex UI automations or visualizing multi-threaded processes where logical consistency between internal data and screen layout is critical.