Aseprite
Drive Aseprite headlessly to draw, shade, animate, and inspect pixel art game assets through AI agents.
Aseprite MCP provides a bridge between Model Context Protocol agents and the Aseprite pixel art editor, offering over 160 tools for automated sprite creation, ramp-aware shading, and frame-by-frame animation. It executes operations headlessly via Aseprite's Lua scripting interface, generating native .aseprite files alongside PNG, GIF, Godot, and Minecraft exports. Designed specifically for autonomous agents that lack visual feedback, the server includes comprehensive verification and measurement utilities—such as silhouette diffing, palette conformance scoring, loop validation, and stray pixel removal—allowing agents to measure, debug, and refine their artwork with mathematical precision.