Showcases an Evergine-based 3D Model Context Protocol (MCP) server interacting with an LLM-powered client for real-time 3D scene manipulation.
This project provides a comprehensive demonstration of building both server and client components for Model Context Protocol (MCP) applications in C#. It features an Evergine-powered 3D server capable of creating and manipulating primitive 3D objects, and generating complex 3D models via TripoAI. The accompanying console-based client leverages Large Language Models (LLMs) such as Azure OpenAI or Ollama to enable natural language interaction with the 3D server, illustrating robust communication and generative AI integration within a real-time 3D environment.