关于
Framesmith is a powerful, engine-agnostic authoring tool designed for creating and managing fighting game character data. It stores character information in a portable JSON-on-disk format, allowing for flexible workflows across various game engines. Users can efficiently edit frame data, visualize character states with sprite and GLTF previews, and define rules for validation. Additionally, it offers export adapters for runtime-specific formats and includes an MCP server to facilitate advanced scripted or LLM-assisted character design workflows.