关于
This specialized Model Context Protocol (MCP) server empowers Claude with an in-depth, semantic understanding of Godot scenes. It is purpose-built to enforce and validate an Entity-Component-System (ECS) driven architecture, ensuring a clear separation where Godot manages visual representation and a custom ECS handles all game logic. Unlike a generic scene reader, this server is aware of specific architectural rules, actively identifying and preventing architectural violations to maintain strict separation between presentation and logic within your Godot projects.