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Unity Editor

Empowers AI assistants to interact directly with the Unity Editor, facilitating AI-assisted game development and automation.

关于

Unity Editor MCP (Model Context Protocol) bridges the gap between AI assistants like Claude and Cursor and the Unity Editor. This tool provides a comprehensive suite of functionalities that allow AI to directly interact with Unity projects. Developers can leverage AI to manage GameObjects, perform smart searches, analyze scene composition, inspect components, control scene flow, run play mode tests, read console logs, and manage assets. This direct integration streamlines workflows and unlocks advanced possibilities for AI-assisted game development and automation within the Unity ecosystem.

主要功能

  • GameObject Management: Create, modify, manage hierarchy, and delete objects.
  • Smart Search: Find GameObjects by name, tag, layer, or component type with matching.
  • Scene Analysis: Analyze scene composition, component statistics, and prefab connections.
  • Play Mode Testing: Start, pause, and stop play mode, check editor state and compilation status.
  • Console Integration: Read Unity console logs filtered by type (Log, Warning, Error, Exception).
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使用案例

  • Automating repetitive tasks in Unity game development using AI assistants.
  • Enabling AI to programmatically create, modify, and delete game objects within a Unity project.
  • Utilizing AI to analyze scene contents, component properties, and inter-object references for debugging or optimization.