01Geometric displacement mapping for wave, ripple, and lens distortion effects.
02Temporal manipulation including motion trails (lagfun), echoes, and frame blending (tmix).
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04Dynamic chromatic aberration and animated RGB channel shifting.
05High-fidelity VHS and analog simulation with tracking noise, color bleed, and scan lines.
06Advanced datamoshing and pixel bleeding via motion compensation interpolation (minterpolate).