关于
The Godot GDScript Patterns skill provides a comprehensive library of best practices and implementation patterns for Godot 4.x. It enables Claude to assist with complex game architecture tasks, including robust finite state machines, global event buses via autoloads, resource-based data management, and memory-efficient object pooling. This skill is essential for developers looking to move beyond basic scripts toward scalable, maintainable, and optimized game systems using modern GDScript conventions.