Guides the implementation of request-response and event-based communication protocols for the Moorestech game server.
This skill provides a standardized framework for extending the Moorestech server's communication capabilities. It assists developers in creating new IPacketResponse classes for client-initiated requests and EventPacket classes for server-side notifications. By automating the boilerplate for MessagePack serialization, dependency injection, and event subscription via UniRx, this skill ensures that new protocols adhere to the project's architectural patterns and remain performant within the open-world factory simulation environment.
主要功能
01Standardized testing setup for protocol verification
02UniRx-based event subscription patterns for server broadcasts
0369 GitHub stars
04Integration guidance for the PacketResponseCreator registry
05Template generation for IPacketResponse and EventPacket classes