Guides the implementation of Request-Response and Event-based communication protocols for the Moorestech game server.
This skill provides a standardized framework for developing communication protocols within the Moorestech server architecture. It assists developers in creating Request-Response packets using the IPacketResponse interface and asynchronous Event packets for server-to-client notifications. By enforcing consistent MessagePack serialization patterns, UniRx event subscriptions, and registration workflows, the skill streamlines the addition of new server-client interactions and real-time state updates in C#-based Unity environments.
主要功能
0169 GitHub stars
02Step-by-step guidance for IPacketResponse implementation
03Automated registration workflow for PacketResponseCreator
04Standardized MessagePack serialization patterns for request/response objects
05Template generation for server-side communication tests
06UniRx-based event subscription and broadcasting configuration
使用场景
01Adding new client-driven interaction types to the game server
02Standardizing network packet structures for automated factory logic
03Implementing real-time server-side state notifications for players