01Comprehensive GLSL ES syntax reference and Shadertoy-specific input variable mapping.
02Advanced mathematical visualization support for complex numbers and fractal structures.
03Procedural generation techniques including noise functions, hash functions, and domain warping.
04Implementation patterns for 3D ray marching, signed distance fields, and domain folding.
05Best practices for shader optimization, multi-pass rendering, and post-processing effects.
0619 GitHub stars