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02Performance optimization techniques including LOD, instancing, and memory cleanup
03Interactive features like Raycasting, OrbitControls, and skeletal animation
04Advanced asset management for GLTF, FBX, and HDR textures with Draco compression
05Custom shader development using GLSL and the new Three Shading Language (TSL)
06Complete scene setup including cameras, lighting, and WebGL/WebGPU renderers