01Detailed PBR material mapping and UV channel management for AO and displacement
02Environment map setup using HDR, RGBE, and equirectangular-to-cubemap workflows
03Advanced texture loading strategies including Promise wrappers and KTX2 compressed textures
0431,721 GitHub stars
05Procedural texture generation via DataTexture, CanvasTexture, and VideoTexture
06Comprehensive configuration for color spaces, wrapping modes, and anisotropic filtering