012 GitHub stars
02Interactive decision trees for determining the optimal next move (Cooperate vs. Defect)
03Communication templates for signaling trust, setting boundaries, and resuming cooperation
04Strategies to break 'death spirals' and adversarial cycles in noisy environments
05Relationship assessment frameworks based on interaction history and 'shadow of the future'
06Guidance on game theory variants like Generous Tit for Tat and Tit for Two Tats