关于
The UdonSharp Coding skill equips Claude with the specific knowledge required to develop for VRChat using the UdonSharp compiler. It bridges the gap between standard C# and the limitations of the UdonVM, offering guidance on supported flow control, networking synchronization via UdonSynced, and performance-optimized null checks. This skill is essential for developers building interactive VRChat worlds, providing best practices for player tracking, persistence, and complex object behaviors while ensuring code remains compatible with the VRChat SDK.