关于
The Unity ECS Patterns skill equips Claude with specialized knowledge to help developers implement Unity's Data-Oriented Technology Stack (DOTS). It provides structural guidance for building high-performance games capable of simulating thousands of entities by leveraging Entity Component Systems, parallelized Job Systems, and the Burst Compiler. Whether you are converting object-oriented code to data-oriented structures or managing complex entity queries and structural changes via command buffers, this skill ensures best practices for memory-efficient and CPU-optimized game logic.