关于
This skill provides production-ready patterns for Unity’s Entity Component System (ECS), enabling developers to build massive-scale simulations and high-performance games. It offers expert guidance on transitioning from Object-Oriented Programming (OOP) to Data-Oriented Design, utilizing unmanaged systems (ISystem), parallelized jobs, and efficient entity command buffers. Whether you are optimizing CPU-bound logic or managing thousands of entities, this skill ensures best practices for memory layout, cache efficiency, and seamless GameObject-to-Entity conversion via the Baking system.