关于
The Unity Game uGUI Design skill provides Claude with expert-level guidance for creating sophisticated user interfaces within the Unity Editor. It covers the full spectrum of game UI types, including Diegetic, Non-Diegetic, Spatial, and Meta UI, ensuring that developers can build immersive and functional interfaces. From initial Canvas and CanvasScaler setup to complex RectTransform anchor configurations and Safe Area support for mobile devices, this skill streamlines the UI workflow. It includes ready-to-use patterns for common elements like health bars with delayed damage effects, inventory systems, and skill bars, helping developers maintain industry-standard placement and responsive design principles.