Unity Hot Reload Debugger

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Debugs Unity game logic at runtime using Hot Reload and MCP for fast code verification, non-destructive probing, and automated repairs without standard compilation waits.

The Unity Hot Reload Debugger skill integrates Unity MCP with the SingularityGroup Hot Reload plugin to accelerate game development workflows. It allows developers to inject safe, session-tagged log probes, inspect runtime variables, monitor Unity Console output, and verify code modifications on the fly without triggering slow domain reloads or standard recompilations. Offering multiple execution modes—ranging from probe-only logging and plugin service controls to full automated issue reproduction and minimal patches—the skill handles Play Mode transitions, UI automation handoffs, and non-destructive hash-chained cleanups to keep project repositories pristine.

主要功能

01Integration with UI Play Mode automation for reproducible in-game debugging flows
02Evidence-driven minimal runtime patching for lifecycle, null-reference, and state issues
03Automated Play Mode and Hot Reload service lifecycle and status management via MCP
04Hot reload code verification bypassing lengthy standard editor recompilation cycles
050 GitHub stars
06Session-isolated, non-destructive runtime logging with deterministic probe cleanup

使用场景

01Automating bug reproduction and minimal bug fixing after automated game-entry UI navigation
02Diagnosing fleeting runtime bugs using temporary log probes that automatically clean up
03Rapidly verifying C# game logic tweaks during live Play Mode without restarting the session