Retrieves and inspects the real-time GameObject hierarchy and component structure of a Unity scene via CLI.
This skill enables Claude to programmatically explore the organizational structure of Unity scenes, providing a detailed view of GameObjects, their parent-child relationships, and attached components. It is essential for AI-driven debugging, scene analysis, and automated modifications within Unity, allowing the model to understand the current state of a project's hierarchy and identify specific objects or missing components without manual inspection.
主要功能
01Structured JSON output for precise AI analysis and script generation
02Support for filtering by specific root paths to isolate sub-sections
03Detailed component attachment visibility for object inspection
04Ability to include or exclude inactive GameObjects and full path data
05117 GitHub stars
06Recursive GameObject tree retrieval with adjustable depth control
使用场景
01Auditing scene organization to ensure adherence to project naming and nesting standards
02Analyzing complex UI structures or nested prefab hierarchies for layout debugging
03Locating specific GameObjects and their components during automated gameplay testing