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Godot

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API Development
Developer Tools
Game Development

Integrates a local Large Language Model with Godot games via a Model Context Protocol server, enabling dynamic in-game interactions.

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This C# class library provides a robust framework for connecting your Godot-based games with a local Large Language Model (LLM) server. By leveraging the Model Context Protocol (MCP), it empowers the LLM to understand and interact with your game world through structured tool commands. This allows for dynamic AI behaviors, such as an LLM controlling game characters to open doors, disarm traps, or engage with the environment based on in-game context, bringing complex and interactive narrative experiences akin to titles like Echoes of Ir to life.

Key Features

01LLMManager for seamless prompt sending and response processing with local LLM servers.
02MCPHandler for precise routing of LLM tool commands to game logic.
03Extensible Actions to easily register new in-game actions for LLM control.
04Crafted as a Godot Node with practical examples for native integration.
050 GitHub stars

Use Cases

01Enabling LLM-driven in-game actions such as environmental manipulation or character interactions.
02Creating responsive game worlds that react to LLM-generated commands and character context.
03Developing dynamic AI-powered game mechanics where LLMs influence gameplay decisions.