Manages the state of text adventure games through an LLM-powered MCP server.
State of Play is a minimal MCP server built with Python, FastMCP, Redis, and FastAPI designed for managing the state of text adventure games. It provides an interface for LLMs to interact with game logic through MCP tools, allowing players to control the game using natural language. With features like persistent game state storage via Redis, a real-time web dashboard for monitoring, and easy deployment with Docker Compose, State of Play simplifies the creation and management of interactive text-based adventures.