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02Generate C# scripts for MonoBehaviour, ScriptableObject, Editor, and ECS systems following Unity 6 conventions.
03Access a library of 20 copy-paste-ready code patterns for C#, shaders, and Visual Scripting.
04Get HLSL code and Shader Graph node setups for common effects like dissolve, outline, and hologram.
05Enforce Unity best practices and catch deprecated APIs, allocation-heavy patterns, and common mistakes.
06Search Unity API reference database for signatures, descriptions, and examples.