About
This skill equips Claude with deep expertise in the Bevy game engine, focusing on the Entity Component System (ECS) architecture. It offers comprehensive guidance on component-driven design, system ordering, and UI development using Bevy's flexbox-like layout system. Developers can leverage it to manage complex game state, navigate significant API shifts like the version 0.17 breaking changes, and optimize build workflows with dynamic linking. Whether scaffolding a new project using modular plugins or debugging intricate system interactions, this skill ensures best practices are followed for maintainable and high-performance Rust game code.