About
This skill streamlines the creation of automated tests for Godot Engine projects using the gdUnit4 framework. It enables Claude to analyze GDScript files and automatically generate comprehensive test suites, incorporating type-specific assertions, complex signal validation, and integration tests via Scene Runner. It ensures best practices like proper memory management with auto_free and adheres to standard gdUnit4 naming conventions and directory structures, making it an essential tool for maintaining high code quality and stability in Godot game development.