About
The Metal GPU Graphics skill equips Claude with specialized knowledge for building advanced rendering pipelines on Apple platforms. It streamlines the creation of MTKView setups for both UIKit and SwiftUI, manages complex renderer lifecycles, and implements Metal Shading Language (MSL) for custom vertex and fragment shaders. This skill is particularly useful for game developers and graphics engineers looking to optimize performance through hardware-accelerated features like MetalFX upscaling, efficient vertex descriptors, and triple-buffered storage modes.