Streamlines the creation of Request-Response and Event-based communication protocols for the Moorestech game server.
This skill provides comprehensive guidance and boilerplate for implementing communication protocols within the Moorestech server architecture. It supports both Request-Response patterns via IPacketResponse and Event-based notifications via EventPacket, ensuring consistent implementation across the codebase. It automates the setup of MessagePack serialization, dependency injection, and registration processes, making it essential for developers expanding the game's client-server interaction capabilities while maintaining strict architectural patterns.
Key Features
01Event-driven communication (EventPacket) setup with UniRx integration