About
This meta-skill serves as the central hub for the Systems-as-Experience skillpack, guiding developers through the creation of games where mechanics and interactions define the player experience. It moves beyond traditional narrative-heavy design to focus on emergent gameplay, sandbox constraints, and strategic depth. By analyzing specific project requirements, it directs users to the optimal combination of specialized sub-skills—such as optimization-as-play or discovery-through-experimentation—to build complex, replayable, and player-centric game systems across various genres.