0131,721 GitHub stars
02Advanced shadow configuration including map types, depth bias, and camera frustums.
03Ready-to-use boilerplate for common setups like three-point and outdoor daylight lighting.
04Implementation of Image-Based Lighting (IBL) using HDR environment maps and PMREM.
05Performance optimization techniques to balance visual quality with frame rates.
06Comprehensive support for all core Three.js light types and their specific properties.