Automates Unity Editor operations including compilation, testing, and asset management directly from the terminal or AI interface.
This skill integrates the UniCli toolset into Claude, allowing for seamless interaction with a running Unity Editor instance. It enables developers and AI agents to execute arbitrary C# code via eval, run unit tests in EditMode or PlayMode, manage GameObjects and assets, and verify project compilation without leaving the command line. By enforcing critical safeguards like automatic asset importing and compilation checks, it ensures project integrity while significantly accelerating the Unity development and debugging workflow.
Key Features
01Execute arbitrary C# code within the Unity Editor context via eval commands
02Automate asset management including GameObject creation, prefab modification, and scene editing
03Verify project compilation and platform-specific builds through terminal commands
04132 GitHub stars
05Run and monitor Unity EditMode and PlayMode tests with structured JSON output
06Extend functionality with custom CommandHandlers for project-specific automation needs
Use Cases
01Automated unit testing and build verification for Unity projects
02Headless project maintenance such as bulk asset updates or project setting migrations
03AI-driven rapid prototyping of game logic and scene hierarchies