About
This skill provides a comprehensive toolkit for managing Unity project assets through Claude. It enables developers to automate the creation and instantiation of Prefabs, generate Materials with specific shader properties, and perform complex Asset Database queries. Beyond basic file management, it offers advanced capabilities for dependency analysis—identifying circular references and unused assets—and full integration with the Addressables system. Whether you are batch-processing texture import settings or organizing large-scale asset groups, this skill significantly reduces manual overhead in the Unity Editor.