Accesses and filters Unity Console logs, errors, and debug messages directly within the Claude Code environment.
The uloop-get-logs skill enables Claude to interact with the Unity Editor's console output, providing a seamless way to monitor runtime exceptions, compile errors, and Debug.Log entries. By allowing for advanced filtering by log type, regex searching, and stack trace inspection, it empowers AI-driven debugging and automated error resolution within Unity projects, ensuring code changes work as intended without manual console checking.
Key Features
01Fetch real-time Unity Console output including errors, warnings, and messages
02Perform advanced searches using plain text or regular expressions
03Retrieve detailed stack traces for deep-dive exception analysis
04Limit output count to focus on the most relevant recent events
05117 GitHub stars
06Filter logs by severity levels such as Error, Warning, or Log
Use Cases
01Verifying the execution flow of game logic via Debug.Log monitoring
02Debugging NullReferenceExceptions or runtime crashes after code modifications
03Identifying compilation errors immediately after script changes