About
This skill provides production-ready patterns for Unity's Data-Oriented Technology Stack (DOTS), enabling developers to build massive-scale simulations and high-performance games. It offers comprehensive guidance on transforming traditional Object-Oriented patterns into data-oriented designs using ECS, unmanaged ISystem implementations, and the Burst Compiler for maximum CPU efficiency. Whether you are managing thousands of entities, optimizing complex game systems, or handling structural changes via Entity Command Buffers, this skill serves as a standard reference for modern Unity optimization and parallelization.