Executes Unity Editor menu commands programmatically to automate manual editor workflows and custom scripts.
This skill empowers Claude to interact directly with the Unity Editor's menu system via the uLoop CLI. It bridges the gap between AI-driven development and manual editor operations by allowing the programmatic triggering of any menu path, such as 'File/Save', 'GameObject/Create Empty', or custom items defined in your project scripts. It is particularly useful for automating repetitive editor tasks, managing scene states, and triggering build processes without requiring manual mouse clicks in the Unity UI.
Key Features
01Remote-controlled editor actions including saving, building, and asset refreshing
02Programmatic execution of standard Unity editor menu commands
03Reflection-based fallback for robust command execution
04Seamless integration with Unity discovery tools to identify available menu paths
05Support for custom menu items defined via the [MenuItem] attribute
06117 GitHub stars
Use Cases
01Creating and organizing scene hierarchies through CLI-driven GameObject commands
02Triggering custom editor extensions and third-party plugin actions remotely
03Automating project build and save cycles within an AI-driven development loop