Unreal Engine Reverse Engineering
Dissects and reverse engineers Unreal Engine 4 and 5 games using Cheat Engine and UETools runtime reflection analysis.
The Unreal Engine skill equips developers and security researchers with standardized workflows for inspecting, dissecting, and hooking games built on Unreal Engine 4 and Unreal Engine 5. By leveraging Cheat Engine and the bundled UETools extension, this skill automates the resolution of critical global engine pointers such as GEngine, GWorld, GNames (FNamePool), and GUObjectArray. It facilitates direct object hierarchy traversal from GEngine to GameInstance and PlayerController, dynamic reflection of UObject and UClass memory layouts, gameplay attribute modification, and UObject::ProcessEvent interception for comprehensive runtime game analysis.