This skill provides expert guidance for building and optimizing VRChat avatars using the VRChat SDK and Unity. It offers structured patterns for implementing Avatar 3.0 features, including expression menus, synced parameter budgeting, and complex animation layers. By providing specific performance metrics for both PC and Meta Quest platforms, it helps developers achieve better performance ranks through optimized PhysBones, mesh decimation, and material atlasing. Whether you are setting up eye tracking or debugging complex state machines, this skill ensures your avatars are performant, compatible, and feature-rich.
Key Features
01Performance ranking optimization for PC and Quest platforms
02Avatar 3.0 expression menu and parameter configuration
030 GitHub stars
04Standardized armature and hierarchy structure guidance
05PhysBone and contact system implementation patterns
06Best practices for animation layers and Write Defaults consistency