发现我们为 game development 精心策划的 MCP 服务器集合。浏览 523 个服务器,找到满足您需求的完美 MCP。
Enables querying Reaper projects using an MCP client.
Enables AI assistants to interact with a Minecraft server, allowing them to observe and manipulate the game world.
Integrates Claude AI with Cinema 4D, enabling prompt-driven 3D modeling, scene creation, and manipulation.
Automates the PlayCanvas Editor using an LLM for tasks such as creating and modifying entities, managing assets, and manipulating scene settings.
Control OBS Studio via a suite of MCP tools.
Connects Claude to FL Studio, enabling AI-driven music creation within the DAW.
Integrates Blender with local AI models to control 3D modeling tasks using natural language prompts.
Enables AI assistants to access and analyze Chess.com data through the Model Context Protocol.
Enables AI assistants to control Ableton Live in real-time through a standardized protocol interface.
Provides a multi-agent, multi-player framework for building AI-native games and agentic metaverse environments.
Enables MCP clients to perform editor actions within the Godot Engine.
Connects AI agents to OP.GG data via a Model Context Protocol implementation, enabling function calling for data retrieval.
Enables AI assistants to control Autodesk Maya using natural language via the Model Context Protocol (MCP).
Integrates a Model Context Protocol server into Blockbench, enabling advanced model interactions.
Enables control of the Unreal Engine editor using Python Remote Execution.
Automate Unity Editor operations and game development tasks using natural language commands via AI assistants.
Enables AI agents to connect to and control bots within Minecraft servers, leveraging a comprehensive set of pre-built skills.
Empower AI assistants to construct elaborate Minecraft builds and landscapes using natural language commands.
Provides AI agents with instant, accurate Unreal Engine C++ API documentation, preventing hallucinations and saving tokens.
Empowers AI assistants to analyze GPU frame captures for advanced graphics debugging and performance optimization.
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