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Enables AI interaction and programmatic Minecraft building within a Dockerized Minecraft server environment.
Enables LLMs and AI assistants to access real-time Dota 2 statistics, match data, and player information through a standard interface.
Connects AI agents to OP.GG Esports data, enabling retrieval of League of Legends match schedules and information.
Integrates JEB and MCP to streamline reverse engineering tasks.
Integrates iRacing with the Model Context Protocol (MCP) to enable interaction with iRacing data.
Simulates the classic Lemonade Stand game, enabling play through Claude Desktop using the Model Context Protocol (MCP).
Enables AI assistants to interact with Unity game environments through the Model Context Protocol.
Implements the MCP protocol server-side, facilitating AI integration within Unity projects.
Enables Claude to interact with Unity projects, providing tools for script creation, asset management, and project building.
Provides comprehensive dice rolling capabilities with advanced gaming mechanics for AI assistants via a Model Context Protocol server.
Offers a TypeScript-based server to programmatically control Minecraft Bedrock Edition using WebSocket connections.
Enables LLM-powered interaction with Unreal Engine 5 Blueprints for AI-driven editing and management.
Provides access to local Bevy examples and source code inspection for Bevy projects.
Provides intelligent, personalized Path of Exile 2 build recommendations through AI analysis of character data and a comprehensive local game database.
Provides RimWorld source code search and browsing capabilities within an MCP server environment.
Automate the download and configuration of Mixamo animations directly within Unity, leveraging AI assistants for streamlined asset integration.
Connects AI agents with browser tabs leveraging Model Context Protocol and Websockets.
Connects Factorio game chat with Claude Code via RCON, enabling AI companions to interact with the game world.
Inspect Unreal Engine assets like Blueprints, Materials, and DataTables with AI assistance, eliminating the need to launch the Unreal Editor.
Empower AI assistants with full programmatic control over the Godot game engine for both design-time and runtime operations.
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