Discover our curated collection of MCP servers for game development. Browse 523 servers and find the perfect MCPs for your needs.
Automates Unity workflows and manipulates assets using local large language models via Ollama.
Enables AI assistants to control Sonic Pi programmatically through OSC messages.
Provides expert guidance for Dojo and Cairo development on Starknet.
Provides a unified TypeScript interface for LLMs to interact with various 3D software applications.
Interact with the Lichess chess platform through natural language using Claude Desktop.
Extends Claude AI's capabilities with chess-related functionalities.
Control a Minecraft player via an AI assistant to navigate, mine, build, and interact with the world on remote servers.
Connects an MCP client with Sonic Pi, enabling music creation through English.
Control Ableton Live using natural language commands through integration with AI assistants.
Enables sending MIDI sequences to any software supporting MIDI input.
Provides a powerful Python-based Model Context Protocol (MCP) server to programmatically control Aseprite for advanced pixel art automation.
Provides a comprehensive server for developing BASIC and Assembly Language programs for the Commodore 64.
Bridges AI assistants with Unreal Engine, enabling intelligent control of game development workflows through the Model Context Protocol (MCP).
Analyzes Unity AssetBundles interactively through an AI assistant, extracting asset information and texture details.
Enables AI coding agents to efficiently check Unity script compilation status and automate various editor tasks.
Enables AI assistants to directly control and interact with Commodore 64 Ultimate hardware over a local network.
Enables large language model (LLM) agents to play full games of Civilization VI through direct interaction with the game's rule-enforcing APIs.
Enables AI agents to programmatically access and manipulate any running RE Engine game via REFramework.
Enables AI agents to autonomously run, verify, and iterate on retro game programs developed with Pyxel.
Provides a high-performance local control stack for Slay the Spire 2, bridging the game's internal state with external AI agents.
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