Explora nuestra colección completa de Habilidades de Claude que extienden las capacidades de los agentes de IA.
Bootstraps a minimal working Gamma API integration to create AI-powered presentations programmatically.
Audits Claude Code skills against design best practices for token efficiency, structure, and modularization.
Simplifies cross-platform UI development by providing a high-performance styling system and component library for React and React Native.
Manages the Godot 4 build-run-fix lifecycle by executing scenes, diagnosing GDScript errors, and synchronizing project files.
Compares frontend implementations against reference designs to identify visual discrepancies, spacing inconsistencies, and structural mismatches.
Generates responsive, high-quality user interface systems for Godot 4 games including HUDs, menus, and transitions.
Generates polished, production-ready player controllers for Godot 4 across multiple game genres using natural language.
Generates complete, playable Godot 4 game structures across multiple genres from natural language prompts.
Identifies and mitigates the cognitive bias that causes a preference for known risks over unknown uncertainty in strategic decision-making.
Prioritizes resource allocation across business portfolios by classifying units based on market growth and competitive share.
Facilitates structured expert consensus and predictive forecasting through iterative anonymous feedback loops to eliminate groupthink.
Applies behavioral economics principles to analyze and leverage how people mentally categorize, evaluate, and track financial resources.
Applies behavioral economics principles to optimize product valuation, user onboarding, and negotiation strategies through the lens of ownership bias.
Leverages the principle of small, consistent actions to drive exponential long-term growth and systemic improvement in professional workflows.
Optimizes popups, modals, and overlays to maximize conversion rates while maintaining a high-quality user experience.
Identifies and mitigates the tendency to continue failing endeavors based on past investments rather than future value and utility.
Generates comprehensive enemy AI, movement patterns, and procedural visuals for Godot 4 games.
Simplifies complex systems and decision-making by applying the Taoist principle of natural potential and radical subtraction.
Identifies and mitigates cognitive biases where decisions are driven by social popularity rather than objective evidence.
Applies high-tempo strategic frameworks and the OODA loop to outmaneuver competitors through agility, speed, and disruption rather than resource attrition.
Diagnoses recurring system behavior patterns to predict failure modes and identify high-leverage interventions.
Applies behavioral economics principles to optimize user experiences by focusing on peak intensity and final interactions rather than total duration.
Enhances Godot 4 games with polished visual effects, shaders, particles, and integrated audio management.
Automates the implementation of the LoggableInterface in PHP classes to standardize object logging and observability.
Facilitates the internal development, maintenance, and extension of the Godot AI Game Builder plugin ecosystem.
Applies proven architectural patterns from Martin Fowler’s PoEAA to build scalable, maintainable enterprise-grade applications.
Writes idiomatic, production-quality Go code using modern concurrency patterns and robust error handling.
Systematically identifies root causes of complex problems by visually mapping factors across structured categories like the 6 M's or 4 P's.
Manages the complete lifecycle of building, prototyping, and deploying custom hooks and integrations for the Lev ecosystem.
Streamlines strategic project planning, milestone estimation, and team capacity management through a structured point-based system.
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