game development向けの厳選されたMCPサーバーコレクションをご覧ください。373個のサーバーを閲覧し、ニーズに最適なMCPを見つけましょう。
Serves as a Model Context Protocol (MCP) server to facilitate Genesis World simulations, complete with visualization support.
Enables Large Language Models to roll dice using standard dice notation.
Enables real-time memory hacking for setting in-game money in Persona 4 Golden.
Enables interaction with the ygocdb.com API, providing access to Yu-Gi-Oh! card data.
Enables Claude to generate images using OpenAI's `gpt-image-1` model.
Integrates Tripo3D's API to enable text, image, and multiview-based 3D model generation, texturing, animation, styling, and format conversion.
Enables AI agents to interact with Minecraft Bedrock using WebSockets and the Minecraft Script API.
Connects AI agents to Minecraft servers, enabling comprehensive control over in-game bots and execution of predefined skills.
Facilitates comprehensive management of FiveM game servers through RCON, enabling plugin control, log monitoring, and direct command execution.
Provides a comprehensive Model Context Protocol server for EVE Online traffic, navigation, and system information leveraging official ESI and SDE data.
Provides fast, structured access to Microsoft Flight Simulator SDK documentation via natural language and structured queries.
Enhances Godot game development by providing AI-powered assistance for project analysis, code generation, and debugging.
Provides seamless access to the Internet Game Database (IGDB) API, enabling AI assistants to search, retrieve detailed information, and execute custom queries for video games.
Configure and customize virtual cars through natural language, enabling car modification and racing scenarios with an MCP server.
Provides a Model Context Protocol server with 21 enterprise-grade tools for TrinityCore bot development in World of Warcraft.
Enables natural language control of Unreal Engine 5.6+ for building complex game logic and automating editor tasks.
Empower AI agents to programmatically interact with and modify the Unity Editor, including scripts, scenes, prefabs, and assets.
Enables agentic AI to automate Game Boy game asset creation and project management within GB Studio.
Gain deep visibility into the Godot editor runtime, enabling control of scenes, capture of output, and inspection of debugger states.
Deconstructs the Hytale server, isolates its core logic, and provides an AI-assisted query interface for game API exploration.
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