game development를 위한 엄선된 MCP 서버 컬렉션을 찾아보세요. 374개의 서버를 탐색하고 필요에 맞는 완벽한 MCP를 찾아보세요.
Enables AI assistants to interact with and manipulate Godot projects through the Model Context Protocol.
Rolls dice within an MCP server environment.
Rolls dice using a server implementation.
Facilitates communication between Cheat Engine and other applications via an MCP (Mod Communication Protocol) server.
Generates context-aware categories and options for AI-powered creative thinking support using the Gemini API.
Discovers and manages installed games across multiple platforms on Windows PCs.
Provides efficient GDScript code analysis for AI assistants by extracting file structure, symbols, and dependencies.
Automates task creation for Godot game development in Shrimp MCP and visualizes project artifacts.
Manages the state of AI-driven RPG campaigns, exposing game data and modification tools via MCP and HTTP API for AI game masters.
Enables AI integration with Minecraft servers, providing direct control over Spigot/Paper server consoles and files from AI clients like Cursor and Claude via Model Context Protocol.
Orchestrates automated, AI-driven Tabletop Role-Playing Game adventures using Large Language Models as the game master.
Integrates AI assistants with the Unreal Engine 5 editor through the Model Context Protocol.
Provides a comprehensive Model Context Protocol (MCP) server for complete Roblox ecosystem documentation.
Enables AI-powered game development within Roblox Studio through a dedicated plugin and server.
Optimizes Godot Engine operations through composite tools designed for AI agents, providing comprehensive control over game development workflows.
Enables Claude Code to capture screenshots of your Windows screen or specific applications.
Empowers AI coding agents with autonomous control over Unreal Engine 5.7 projects.
Provides an MCP server for managing an AzerothCore Wrath of the Lich King game server via its SOAP interface, enabling LLM-powered Game Master administration.
Enables direct control and automation of Unity Editor functions from coding agents via JetBrains Rider.
Empower any Large Language Model to control game engines, enabling natural conversation for tasks like spawning actors, building levels, and tweaking properties in Unreal Engine 5 and beyond.
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