发现我们为 game development 精心策划的 MCP 服务器集合。浏览 309 个服务器,找到满足您需求的完美 MCP。
Enables Claude to interact with Unity projects, providing tools for script creation, asset management, and project building.
Provides RimWorld source code search and browsing capabilities within an MCP server environment.
Enables AI assistants to create, manage, and narrate interactive role-playing games with dynamic storylines and character management.
Offers a TypeScript-based server to programmatically control Minecraft Bedrock Edition using WebSocket connections.
Enables AI assistants to interact with Unity game environments through the Model Context Protocol.
Integrates Resonite with AI by adding a Model Context Protocol server to handle ProtoFlux.
Simulates the classic Lemonade Stand game, enabling play through Claude Desktop using the Model Context Protocol (MCP).
Provides real-time access to League of Legends in-game data through an MCP server.
Enables AI agents to simultaneously control both Blender and Unreal Engine through a unified interface.
Connects AI agents to OP.GG Esports data, enabling retrieval of League of Legends match schedules and information.
Enables AI agents to compile and test Unity code within the Unity Editor reliably.
Integrates JEB and MCP to streamline reverse engineering tasks.
Implements the MCP protocol server-side, facilitating AI integration within Unity projects.
Enables LLMs and AI assistants to access real-time Dota 2 statistics, match data, and player information through a standard interface.
Manages Dungeons & Dragons campaigns, characters, NPCs, locations, and quests with FastMCP 2.8.0+ compliance.
Automates iterative tasks within the Unreal Engine editor by encapsulating it as an MCP Server for agent use.
Integrates iRacing with the Model Context Protocol (MCP) to enable interaction with iRacing data.
Connects AI agents with browser tabs leveraging Model Context Protocol and Websockets.
Facilitates dynamic and iterative game-related problem-solving through a structured thinking process.
Analyzes IL2CPP dump.cs files from Unity games using an agentic RAG system and Model Context Protocol.
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