发现game development类别的 Claude 技能。浏览 7 个技能,找到适合您 AI 工作流程的完美功能。
Retrieves and inspects the real-time GameObject hierarchy and component structure of a Unity scene via CLI.
Compiles Unity projects directly through Claude Code to verify script changes and catch C# errors instantly.
Lists and filters Unity Editor menu items to streamline command discovery and automation workflows within the Unity environment.
Captures high-quality PNG screenshots of specific Unity Editor windows for visual debugging and documentation.
Retrieves detailed metadata and configuration info for Unity Search providers via the uLoop CLI.
Demonstrates custom MCP tool implementation and environment verification within the uLoop Unity AI autopilot ecosystem.
Executes dynamic C# code within the Unity Editor to automate scene manipulation, prefab wiring, and inspector adjustments.
Accesses and filters Unity Console logs, errors, and debug messages directly within the Claude Code environment.
Retrieves and filters available Unity Editor menu commands to enable automated engine workflows and programmatic execution.
Integrates Lua scripting with native C code using the Lua C API for high-performance extensions and application embedding.
Guides the implementation of modular architecture patterns and naming conventions for the Overthrow mod in Arma Reforger and Arma 4.
Provides precise retrieval-augmented generation for Dungeons & Dragons 5th Edition core rules and content.
Facilitates the creation of immersive fantasy settings by providing structured frameworks for magic systems, lore, and societal structures.
Enables the creation and optimization of high-performance 3D web experiences using the Three.js library.
Manages complex game time systems, NPC scheduling, and day/night cycles for immersive gameplay experiences.
Researches World of Warcraft APIs, Blizzard UI source code, and Ace3 library patterns to accelerate addon development.
Ensures game data integrity by validating foreign key references between YAML schemas and C# validator implementations.
Automates C code permutations to achieve byte-for-byte binary matches in reverse engineering and decompilation projects.
Automates the process of renaming global variables and functions in N64 decompilation projects while maintaining symbol address integrity.
Builds high-performance Solana applications featuring sub-10ms latency and gasless transactions using Ephemeral Rollups.
Decompiles a function from assembly to C code for the Snowboard Kids 2 N64 decompilation project.
Builds high-performance 2D browser games using Phaser 3 with optimized scene management, physics, and asset pipelines.
Orchestrates a specialized team of AI agents to manage the end-to-end software release lifecycle from planning to deployment.
Retrieves and cites official Dungeons & Dragons 5th Edition System Reference Document (SRD) content including core rules, spells, and monster stat blocks.
Manages npm workspace workflows for the Starwards spaceship simulator by enforcing build order and cross-module dependencies.
Guides the implementation of glTF 2.0 compatibility through a systematic 5-phase progression and debugging framework.
Orchestrates the complete development lifecycle for the Starwards spaceship simulator using structured planning, test-driven development, and verification protocols.
Implements authoritative multiplayer state synchronization patterns using Colyseus for the Starwards spaceship simulator.
Implements a strict test-driven development workflow for the Starwards spaceship simulator, covering unit tests, multiplayer state synchronization, and end-to-end UI interactions.
Simplifies React integration for Dojo applications with patterns for state management, hooks, and real-time data synchronization.
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