Discover Agent Skills for game development. Browse 7 skills for Claude, ChatGPT & Codex.
Locates and filters Unity GameObjects within a project using specific name patterns, tags, layers, and component requirements.
Retrieves detailed metadata and configuration info for Unity Search providers via the uLoop CLI.
Brings the Unity Editor window to the foreground via CLI to facilitate automated visual checks and screenshots.
Clears Unity Editor console logs via the uLoop CLI to provide a clean workspace for debugging and testing.
Manages the Unity Editor play state directly from the command line to automate game testing and debugging cycles.
Captures high-quality PNG screenshots of specific Unity Editor windows for visual debugging and documentation.
Searches Unity project assets, scenes, and scripts using the native Unity search system to locate specific game resources quickly.
Retrieves and filters available Unity Editor menu commands to enable automated engine workflows and programmatic execution.
Integrates Lua scripting with native C code using the Lua C API for high-performance extensions and application embedding.
Guides the implementation of modular architecture patterns and naming conventions for the Overthrow mod in Arma Reforger and Arma 4.
Provides precise retrieval-augmented generation for Dungeons & Dragons 5th Edition core rules and content.
Facilitates the creation of immersive fantasy settings by providing structured frameworks for magic systems, lore, and societal structures.
Implements and configures custom server protocols and event packets for the moorestech automated factory game.
Guides the creation and implementation of Request-Response and Event-based server protocols for the Moorestech game engine.
Standardizes the implementation of Request-Response and Event-based communication protocols for the Moorestech game server.
Streamlines the creation of Request-Response and Event-based communication protocols for the Moorestech game server.
Streamlines the development of Request-Response and Event-based communication protocols for the Moorestech game server.
Streamlines the creation of Request-Response and Event-based server protocols for the Moorestech game engine.
Streamlines the creation and implementation of Request-Response and Event-based server protocols for the Moorestech game engine.
Standardizes the implementation of Request-Response and Event-based server protocols for the Moorestech game engine.
Guides the implementation of request-response and event-based communication protocols for the Moorestech game server.
Guides the implementation of Request-Response and Event-based server protocols for the Moorestech factory game engine.
Streamlines the creation of Request-Response and Event-based communication protocols for the Moorestech game server.
Streamlines the creation and registration of Request-Response and Event-based communication protocols for the Moorestech server.
Guides the implementation of Request-Response and Event-based communication protocols for the Moorestech game server.
Streamlines the creation of Request-Response and Event-based communication protocols for the Moorestech game server.
Facilitates the creation and implementation of Request-Response and Event-based communication protocols for the Moorestech game server.
Streamlines the implementation of Request-Response and Event-based communication protocols for the Moorestech game server.
Enables the creation and optimization of high-performance 3D web experiences using the Three.js library.
Prioritizes high-risk regression tests for train simulation, tick ordering, and snapshot synchronization within game environments.
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